Uses Dark Path’s rules
Set in Terrakloys, a medieval style world where there are no settlements, only lone buildings and forest/open field. Magic is a prestigious ability here, and assassins and warriors make up the core army in any army. Rangers are considered to be the elite and they command a lot of the forces. As a result most armies are made up of purely warriors and assassins. There is, however, a large threat. A blood demon. This is a creature that lives in humans. It takes their blood and then moves on to another victim. This is symbolised by a piece of paper. Characters that host the blood demon have automatically gained a single wound on each area. They will not take any more wounds while the demon lives inside them, but they are forced to try to pass it on. There is no real way for players or marshals to tell if a blood demon has moved on, but it will not be as fun for everyone if the blood demon stays on. If a player has already hosted the blood demon and is given it again, call to the others and rip the paper dramatically in front of a group. Starting from when the player who ripped the blood demon says “hide” the players have twenty seconds to hide before the game begins again. The aim of the game is to get to the top of the tower (Tyndale Monument) without getting spotted by the Sergeant who is guarding it. To make it fair, the Sergeant will be walking slowly around the tower.
The blood demon in its actual form looks like this: